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how i do my visual novel filtered photo backgrouds

ive had some questions about this so i figured i'd put together a quick post on my process and what goes into it.

this isnt really a tutorial and instead is just a ramble of how i do stuff with a ton of examples and pictures lol

this is a long post and you probably want to be looking at these images on your computer instead of your phone

step one is that i find CC0 photos or otherwise easy licenses to use because I'm lazy and don't want to have a list of credits of random photographers caue i used one of their images but also i don't want to use stuff without crediting

because they have a general lincese that just wants you to mention the site i prefer unsplash or pixabay but there's other public domain type photo sites too obviously

so like okay heres a random picture

i have a photoshop CS5 from 10 years ago. but these can be done with gimp or krita and whatever. theres even photopea that has photoshop in the browser

basic stuff is that i start by cropping my bg into my renpy resolution (i use 1920x1080) this is also the part where sometimes i might rotate a bg. it is a good way to add some chaos vibes to a scene

i tend to add some mild blur effect since i find that having too sharp photos as backgrounds clashes with the artstyle of my sprites. like just a couple pixels worth of blur tends to do it

the next part is called fuck around and find out

i like to play with the values to just get random results. hue/saturation for tinting the picture, messing with the curves to get some really sharp effects, or channel mixer to add more of a color

this part is just purely vibes based but i personally think reducing the colors of the background is the simplest way to create something that feels coherent. especially if you make backgrounds based on moods. like having a blue tinted bedroom vs a red tinted one really changes the atmosphere

you can get some pretty intense effects but its always important to remember that its meant to be a background and there's a risk it distracts from the sprites

in this case im not including the effect for the curves. after the colours look fine the final step i tend to have is apply some sort of effect.

i really like changing the colour mode to indexed colour since i like crunchy pixels. (had to zoom in to 100% to show the actual effect) downside of indexed is that it doesn't look ideal unless its displayed in the exact resolution it was made in but i like it

here is the images before indexed mode:

after indexed mode(i think you have to click the image and open it in full to see the actual effect):

another thing ive been playing with recently has been grain+chromatic aberration combo. it makes things feel surprisingly lively with just this simple thing so you'll probably see me overusing this effect in the future

you have to mess with the numbers to get the effect you want but for me these were the parameters I've been using

ignore the preview missing idk why it does that.

heres the image (the non indexed version) after these krita effects

one random special mention i have is that playing with layer blend modes is great

in this example i just copied the same background, mirrored it horizontally and set the layer blend mode to color and it lowered the layer opacity slightly. it just adds some.... idk what to call it visual noise? itj just fucks it up a bit. i used overlapping images and screen modes in some of the hopeless junction images i did for some pretty nice effects

i dont really know waht the blend modes do i just scroll until something looks good lmao

theres a ton you can do with these. like for example just adding a single air brush dot of a bright color on a separate layer and setting it to some blend mode to add a tint to a background

i used these both in malmaid and in the second one i just brushed on some color on a separate layer to give it a moodier vibe

i think having variations of the same background is an extremely easy way to add some life to the bgs without having to do new stuff. like here was the hotel lobby when entering, and here is the hotel lobby when they ran away from the place. i added a radial blur with photoshop

i think theres some beaty in artifacts that come from low resolution images too. sometimes i intentionally use images that have clear compression artifacts cause i think it looks neat. i don't really worry about the details too much as the vibe is the most important thing

its honestly just a matter of knowing these tools exist and just fidgeting around with combinations to find what you want. it also helps to look at other backgrounds or images in general that you come across and just be curious. how was this done? how could i recreate it? that's the type of experimenting that has led me to these.

idk thats all i have to say. ty for reading and play malmaid on steam like and subscribe for more gay puppies

last updated: 2025年02月11日
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